FClothingSimulationCommon

Base simulation to fill in common data for the base context.

Windows
MacOS
Linux

Inheritance Hierarchy

IClothingSimulation

FClothingSimulationCommon

FClothingSimulation

References

Module

ClothingSystemRuntimeCommon

Header

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingSimulation.h

Include

#include "ClothingSimulation.h"

Syntax

class FClothingSimulationCommon : public IClothingSimulation

Remarks

Base simulation to fill in common data for the base context.

Variables

Name Description

Protected variable

float

 

MaxPhysicsDelta

Maximum physics time, incoming deltas will be clamped down to this value on long frames

Constructors

Name Description

Public function

FClothingSimulationCommon()

Destructors

Name Description

Public function Virtual

~FClothingSimulationCommon()

Overridden from IClothingSimulation

Name Description

Protected function Virtual

void

 

FillContext

(
    USkeletalMeshComponent* InComp...,
    float InDeltaTime,
    IClothingSimulationContext* In...
)

Fills in the base data for a clothing simulation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss