Utils

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Classes

Name

Description

Public struct

ClothMeshDesc

Public class

FVertexParameterMapper

Object used to map vertex parameters between two meshes using the same barycentric mesh to mesh mapping data we use for clothing

Functions

Name Description

Public function

void CLOTHIN...

 

ClothingMeshUtils::SkinPhysicsMesh

(
    const TArray< int32 >& BoneMap,
    const FClothPhysicalMeshData& InMe...,
    const FTransform& PostTransform,
    const FMatrix* InBoneMatrices,
    const int32 InNumBoneMatrices,
    TArray< FVector >& OutPositions,
    TArray< FVector >& OutNormals,
    uint32 ArrayOffset
)

Static method for calculating a skinned mesh result from source data The bInPlaceOutput allows us to directly populate arrays that are already allocated bRemoveScaleAndInvertPostTransform will determine if the PostTransform should be inverted and the scale removed (NvCloth uses this).

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