Name |
Description |
|
---|---|---|
|
FClothConfig_Legacy |
Deprecated, legacy definition kept for backward compatibility only. |
|
FClothConstraintSetup_Legacy |
Deprecated, legacy definition kept for backward compatibility only. |
|
FClothingAssetMeshBinding |
Helper struct to hold binding information on a clothing asset, used to enumerate all of the bindings on a skeletal mesh with `GetMeshClothingAssetBindings()_ below. |
|
FClothingSimulationCommon |
Base simulation to fill in common data for the base context. |
|
FClothingSimulationContextCommon |
Common simulation stats. |
|
FClothingSystemRuntimeCommonModule |
|
|
FClothLODDataCommon |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FClothParameterMask_Legacy |
Deprecated, legacy definition kept for backward compatibility only. |
|
FClothPhysicalMeshData |
Spatial simulation data for a mesh. |
|
FPointWeightMap |
A mask is simply some storage for a physical mesh parameter painted onto clothing. |
|
UClothConfigCommon |
Common configuration base class. |
|
UClothingAssetCommon |
Implementation of non-solver specific, but common Engine related functionality. |
|
UClothingAssetCustomData |
Custom data wrapper for clothing assets. |
|
UClothLODDataCommon_Legacy |
Deprecated, legacy definition kept for backward compatibility only. |
|
UClothSharedConfigCommon |
Common shared configuration base class. |
Name |
Description |
|
---|---|---|
|
EClothingWindMethod_Legacy |
Copyright Epic Games, Inc. All Rights Reserved. |
|
EClothMassMode |
Different mass modes deciding the setup process. |
|
EWeightMapTargetCommon |
Copyright Epic Games, Inc. All Rights Reserved. |
Name | Description | ||
---|---|---|---|
|
ClothingAssetUtils::ClearSectionClothingData ( |
Clears the clothing tracking struct of a section. |
|
|
ClothingAssetUtils::GetMeshClothingAssetBindings ( |
Given a skeletal mesh, find all of the currently bound clothing assets and their binding information |
|
|
ClothingAssetUtils::GetMeshClothingAssetBindings ( |
Similar to above, but only inspects the specified LOD. |