ClothingSystemRuntimeCommon

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MacOS
Linux

Filters

Classes

Name

Description

Public struct

FClothConfig_Legacy

Deprecated, legacy definition kept for backward compatibility only.

Public struct

FClothConstraintSetup_Legacy

Deprecated, legacy definition kept for backward compatibility only.

Public struct

FClothingAssetMeshBinding

Helper struct to hold binding information on a clothing asset, used to enumerate all of the bindings on a skeletal mesh with `GetMeshClothingAssetBindings()_ below.

Public class

FClothingSimulationCommon

Base simulation to fill in common data for the base context.

Public class

FClothingSimulationContextCommon

Common simulation stats.

Public class

FClothingSystemRuntimeCommonModule

Public struct

FClothLODDataCommon

Copyright Epic Games, Inc. All Rights Reserved.

Public struct

FClothParameterMask_Legacy

Deprecated, legacy definition kept for backward compatibility only.

Public struct

FClothPhysicalMeshData

Spatial simulation data for a mesh.

Public struct

FPointWeightMap

A mask is simply some storage for a physical mesh parameter painted onto clothing.

Public class

UClothConfigCommon

Common configuration base class.

Public class

UClothingAssetCommon

Implementation of non-solver specific, but common Engine related functionality.

Public class

UClothingAssetCustomData

Custom data wrapper for clothing assets.

Public class

UClothLODDataCommon_Legacy

Deprecated, legacy definition kept for backward compatibility only.

Public class

UClothSharedConfigCommon

Common shared configuration base class.

Enums

Name

Description

Public enum

EClothingWindMethod_Legacy

Copyright Epic Games, Inc. All Rights Reserved.

Public enum

EClothMassMode

Different mass modes deciding the setup process.

Public enum

EWeightMapTargetCommon

Copyright Epic Games, Inc. All Rights Reserved.

Functions

Name Description

Public function

void

 

ClothingAssetUtils::ClearSectionClothingData

(
    FSkelMeshSection& InSection
)

Clears the clothing tracking struct of a section.

Public function

void

 

ClothingAssetUtils::GetMeshClothingAssetBindings

(
    USkeletalMesh* InSkelMesh,
    TArray< FClothingAssetMeshBinding >...
)

Given a skeletal mesh, find all of the currently bound clothing assets and their binding information

Public function

void

 

ClothingAssetUtils::GetMeshClothingAssetBindings

(
    USkeletalMesh* InSkelMesh,
    TArray< FClothingAssetMeshBinding >...,
    int32 InLodIndex
)

Similar to above, but only inspects the specified LOD.

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