| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeNv/Public/ClothPhysicalMeshDataNv_Legacy.h |
Include |
#include "ClothPhysicalMeshDataNv_Legacy.h" |
class UClothPhysicalMeshDataNv_Legacy : public UClothPhysicalMeshDataBase_Legacy
Deprecated, use FClothPhysicalMeshData instead. NV specific spatial simulation data for a mesh.
Name | Description | ||
---|---|---|---|
|
TArray< float > |
AnimDriveMultipliers |
Strength of anim drive per-particle (spring driving particle back to skinned location. |
|
TArray< float > |
BackstopDistances |
Distance along the plane of the surface that the particles can travel (separation constraint) |
|
TArray< float > |
BackstopRadiuses |
Radius of movement to allow for backstop movement. |
|
TArray< float > |
MaxDistances |
The distance that each vertex can move away from its reference (skinned) position. |
Name | Description | |
---|---|---|
|
UClothPhysicalMeshDataNv_Legacy() |
Name | Description | |
---|---|---|
|
~UClothPhysicalMeshDataNv_Legacy() |