| UClothingSimulationInteractor::PhysicsAssetUpdated()
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Module |
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Header |
/Engine/Source/Runtime/ClothingSystemRuntimeNv/Public/ClothingSimulationInteractorNv.h |
Include |
#include "ClothingSimulationInteractorNv.h" |
Source |
/Engine/Source/Runtime/ClothingSystemRuntimeNv/Private/ClothingSimulationInteractorNv.cpp |
virtual void PhysicsAssetUpdated()
Called to update collision status without restarting the simulation.