| UClothingSimulationInteractor::Sync()
|
Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeNv/Public/ClothingSimulationInteractorNv.h |
Include |
#include "ClothingSimulationInteractorNv.h" |
Source |
/Engine/Source/Runtime/ClothingSystemRuntimeNv/Private/ClothingSimulationInteractorNv.cpp |
virtual void Sync
(
IClothingSimulation * Simulation,
IClothingSimulationContext * Context
)
Sync the interactor to the provided context for the clothing simulation to use on its next update. This will be called at a time that is guaranteed to never overlap with the running simulation. The simulation will have to be written in a way to pick up these changes on the next update. Any inherited class must call this function to also Sync the ClothingInteractors.