Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
Include |
#include "Containers/UnrealString.h" |
template<class CharType>
FString & Append
(
CharType * Str
)
Append a valid null-terminated string and return a reference to this
CharType is not const to use this overload for mutable char arrays and call Strlen() instead of getting the static length N from GetNum((&T)[N]). Oddly MSVC ranks a const T* overload over T&& for T[N] while clang picks T&&.