FString::Appendf

Just like Printf, but appends the formatted text to the existing [FString](API\Runtime\Core\Containers\FString) instead.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h

Include

#include "Containers/UnrealString.h"

Syntax

template<typename FmtType, typename... Types>
TEnableIf< TIsArrayOrRefOfType< FmtType, TCHAR >::Value, FString & >::Type Appendf
(
    const FmtType & Fmt,
    Types... Args
)

Remarks

Just like Printf, but appends the formatted text to the existing FString instead.

Returns

a reference to the modified string, so that it can be chained

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