Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
Include |
#include "Containers/UnrealString.h" |
template<typename FmtType, typename... Types>
TEnableIf< TIsArrayOrRefOfType< FmtType, TCHAR >::Value, FString & >::Type Appendf
(
const FmtType & Fmt,
Types... Args
)
Just like Printf, but appends the formatted text to the existing FString instead.
a reference to the modified string, so that it can be chained