FCachedReadPlatformFile::ConvertToAbsolutePathForExternalAppForWrite

Converts passed in filename to use an absolute path (for writing)

Windows
MacOS
Linux

Override Hierarchy

IPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()

FCachedReadPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/HAL/IPlatformFileCachedWrapper.h

Include

#include "HAL/IPlatformFileCachedWrapper.h"

Syntax

virtual FString ConvertToAbsolutePathForExternalAppForWrite
(
    const TCHAR * Filename
)

Remarks

Converts passed in filename to use an absolute path (for writing)

Returns

filename using absolute path

Parameters

Parameter

Description

Filename

filename to convert to use an absolute path, safe to pass in already using absolute path

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss