Module |
|
Header |
/Engine/Source/Runtime/Core/Public/HAL/UnrealMemory.h |
Include |
#include "HAL/UnrealMemory.h" |
enum AllocationHints
{
None = -1,
Default,
Temporary,
SmallPool,
Max,
}
Name |
Description |
---|---|
None |
|
Default |
|
Temporary |
|
SmallPool |
|
Max |
Some allocators can be given hints to treat allocations differently depending on how the memory is used, it's lifetime etc.