Module |
|
Header |
/Engine/Source/Runtime/Core/Public/HAL/UnrealMemory.h |
Include |
#include "HAL/UnrealMemory.h" |
Source |
/Engine/Source/Runtime/Core/Private/HAL/UnrealMemory.cpp |
static void EnablePurgatoryTests()
Called once main is started and we have -purgatorymallocproxy. This uses the purgatory malloc proxy to check if things are writing to stale pointers.