Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Internationalization/LocalizedTextSourceTypes.h |
Include |
#include "Internationalization/LocalizedTextSourceTypes.h" |
enum ELocalizationLoadFlags
{
None = 0,
Native = 1<<0,
Editor = 1<<1,
Game = 1<<2,
Engine = 1<<3,
Additional = 1<<4,
ForceLocalizedGame = 1<<5,
}
Name |
Description |
---|---|
None |
Load no data |
Native |
Load native data |
Editor |
Load editor localization data |
Game |
Load game localization data |
Engine |
Load engine localization data |
Additional |
Load additional (eg, plugin) localization data |
ForceLocalizedGame |
Force localized game data to be loaded, even when running in the editor |
Load flags used in localization initialization.