COMPARISON_MODIFIER_PREFIX

Special reserved character.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h

Include

#include "Internationalization/InternationalizationMetadata.h"

Syntax

static const TCHAR * COMPARISON_MODIFIER_PREFIX = TEXT("*");

Remarks

Special reserved character. When encountered as a prefix metadata name(the key in the Values map), it will adjust the way comparisons are done.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss