FPolyglotTextData::SetIdentity

Set the identity of the text created from this polyglot data. @note The key must not be empty.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/PolyglotTextData.h

Include

#include "Internationalization/PolyglotTextData.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/PolyglotTextData.cpp

Syntax

void SetIdentity
(
    const FString & InNamespace,
    const FString & InKey
)

Remarks

Set the identity of the text created from this polyglot data. @note The key must not be empty.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss