FText::AsCultureInvariant

Generate a culture invariant [FText](API\Runtime\Core\Internationalization\FText) representing the passed in string

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/Text.h

Include

#include "Internationalization/Text.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp

Syntax

static FText AsCultureInvariant
(
    const FString & String
)

Remarks

Generate a culture invariant FText representing the passed in string

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss