TextLocalizationResourceUtil::GetLocalizationTargetNameForChunkId
Get the name that the given localization target should have for the given chunk ID.
Module
|
Core
|
Header
|
/Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResource.h
|
Include
|
#include "Internationalization/TextLocalizationResource.h"
|
Source
|
/Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationResource.cpp
|
namespace TextLocalizationResourceUtil
{
FString TextLocalizationResourceUtil::GetLocalizationTargetNameForChunkId
(
const FString & InLocalizationTargetName,
const int32 InChunkId
)
}
Get the name that the given localization target should have for the given chunk ID.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.