FTokenizedMessage::GetIdentifier

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Logging/TokenizedMessage.h

Include

#include "Logging/TokenizedMessage.h"

Source

/Engine/Source/Runtime/Core/Private/Logging/TokenizedMessage.cpp

Syntax

FName GetIdentifier() const

Returns

Identifier for the message, if set, else NAME_None

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss