FBox::TransformBy

Gets a bounding volume transformed by a matrix.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/Box.h

Include

#include "Math/Box.h"

Source

/Engine/Source/Runtime/Core/Private/Math/Box.cpp

Syntax

FBox TransformBy
(
    const FMatrix & M
) const

Remarks

Gets a bounding volume transformed by a matrix.

Returns

The transformed box.

Parameters

Parameter

Description

M

The matrix to transform by.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss