Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static FLinearColor CInterpTo
(
const FLinearColor & Current,
const FLinearColor & Target,
float DeltaTime,
float InterpSpeed
)
Interpolate Linear Color from Current to Target. Scaled by distance to Target, so it has a strong start speed and ease out.