Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
Computes the barycentric coordinates for a given point in a triangle
Vector containing the three weights a,b,c such that Point = a*A + b*B + c*C or Point = A + b*(B-A) + c*(C-A) = (1-b-c)*A + b*B + c*C
Parameter |
Description |
---|---|
Point |
point to convert to barycentric coordinates (in plane of ABC) |
A, B, C |
three non-collinear points defining a triangle in CCW |