Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
Source |
/Engine/Source/Runtime/Core/Public/Math/Quat.h |
In the case of quaternions, we use a bezier like approach. T - Actual 'control' orientations.