Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static float FixedTurn
(
float InCurrent,
float InDesired,
float InDeltaRate
)
Returns a new rotation component value
a new rotation component value
Parameter |
Description |
---|---|
InCurrent |
is the current rotation value |
InDesired |
is the desired rotation value |
InDeltaRate |
is the rotation amount to apply |