FMath::GetMappedRangeValueClamped
For the given Value clamped to the [Input:Range] inclusive, returns the corresponding percentage in [Output:Range] Inclusive.
Module
|
Core
|
Header
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/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h
|
Include
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#include "Math/UnrealMathUtility.h"
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static float GetMappedRangeValueClamped
(
const FVector2D & InputRange,
const FVector2D & OutputRange,
const float Value
)
For the given Value clamped to the [Input:Range] inclusive, returns the corresponding percentage in [Output:Range] Inclusive.
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