FMath::IntersectPlanes3

Compute intersection point of three planes. Return 1 if valid, 0 if infinite.

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MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Public/Math/Plane.h

Syntax

static bool IntersectPlanes3
(
    FVector & I,
    const FPlane & P1,
    const FPlane & P2,
    const FPlane & P3
)

Remarks

Compute intersection point of three planes. Return 1 if valid, 0 if infinite.

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