FMath::LineSphereIntersection

Determines whether a line intersects a sphere.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Public/Math/Vector.h

Syntax

static bool LineSphereIntersection
(
    const FVector & Start,
    const FVector & Dir,
    float Length,
    const FVector & Origin,
    float Radius
)

Remarks

Determines whether a line intersects a sphere.

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