FMath::RInterpTo

Interpolate rotator from Current to Target.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

static FRotator RInterpTo
(
    const FRotator & Current,
    const FRotator & Target,
    float DeltaTime,
    float InterpSpeed
)

Remarks

Interpolate rotator from Current to Target. Scaled by distance to Target, so it has a strong start speed and ease out.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss