Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include |
#include "Math/UnrealMathUtility.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
Assumes the cone tip is at 0,0,0 (means the SphereCenter is relative to the cone tip)
true: cone and sphere do intersect, false otherwise