FMath::Wrap

Wraps X to be between Min and Max, inclusive

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h

Include

#include "Math/UnrealMathUtility.h"

Syntax

template<class T>
static T Wrap
(
    const T X,
    const T Min,
    const T Max
)

Remarks

Wraps X to be between Min and Max, inclusive

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