Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/Matrix.h |
Include |
#include "Math/Matrix.h" |
Source |
/Engine/Source/Runtime/Core/Public/Math/Matrix.inl |
Transform a direction vector - will not take into account translation part of the FMatrix. If you want to transform a surface normal (or plane) and correctly account for non-uniform scaling you should use TransformByUsingAdjointT.