FMatrix2x2::TransformVector

Vector transformation is equivalent to point transformation as our matrix is not homogeneous.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/TransformCalculus2D.h

Include

#include "Math/TransformCalculus2D.h"

Syntax

FVector2D TransformVector
(
    const FVector2D & Vector
) const

Remarks

Vector transformation is equivalent to point transformation as our matrix is not homogeneous.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss