FQuat::SlerpFullPath_NotNormalized

Simpler Slerp that doesn't do any checks for 'shortest distance' etc.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/Quat.h

Include

#include "Math/Quat.h"

Source

/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp

Syntax

static FQuat SlerpFullPath_NotNormalized
(
    const FQuat & quat1,
    const FQuat & quat2,
    float Alpha
)

Remarks

Simpler Slerp that doesn't do any checks for 'shortest distance' etc. We need this for the cubic interpolation stuff so that the multiple Slerps dont go in different directions. Result is NOT normalized.

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