FTransform::Accumulate

Accumulates another transform with this one, with a blending weight

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h

Include

#include "Math/TransformNonVectorized.h"

Syntax

void Accumulate
(
    const FTransform & Atom,
    float BlendWeight
)

Remarks

Accumulates another transform with this one, with a blending weight

Let SourceAtom = Atom * BlendWeight Rotation is accumulated multiplicatively (Rotation = SourceAtom.Rotation * Rotation). Translation is accumulated additively (Translation += SourceAtom.Translation) Scale3D is accumulated multiplicatively (Scale3D *= SourceAtom.Scale3D)

Rotation will not be normalized! Will have to be done manually.

Parameters

Parameter

Description

Atom

The other transform to accumulate into this one

BlendWeight

The weight to multiply Atom by before it is accumulated.

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