Identity

The identity transformation (Rotation = FQuat::Identity, Translation = FVector::ZeroVector, Scale3D = (1,1,1)).

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h

Include

#include "Math/TransformNonVectorized.h"

Syntax

static const FTransform Identity;

Remarks

The identity transformation (Rotation = FQuat::Identity, Translation = FVector::ZeroVector, Scale3D = (1,1,1)).

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