Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h |
Include |
#include "Math/TransformNonVectorized.h" |
bool RotationEquals
(
const FTransform & Other,
float Tolerance
) const
Test if this Transform's rotation equals another's rotation, within a tolerance. Preferred over "GetRotation().Equals(Other.GetRotation())" because it is faster on some platforms.