FVector::IsUniform

Check whether X, Y and Z are nearly equal.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/Vector.h

Include

#include "Math/Vector.h"

Syntax

bool IsUniform
(
    float Tolerance
) const

Remarks

Check whether X, Y and Z are nearly equal.

Returns

true if X == Y == Z within the specified tolerance.

Parameters

Parameter

Description

Tolerance

Specified Tolerance.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss