TOctree2::Destroy

This function resets the octree to empty.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/GenericOctree.h

Include

#include "Math/GenericOctree.h"

Syntax

void Destroy()

Remarks

This function resets the octree to empty.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss