TSHVectorRGB::AddIncomingRadiance

Adds an impulse to the SH environment.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/SHMath.h

Include

#include "Math/SHMath.h"

Syntax

void AddIncomingRadiance
(
    const FLinearColor & IncomingRadiance,
    float Weight,
    const FVector4 & WorldSpaceDirection
)

Remarks

Adds an impulse to the SH environment.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss