Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/TransformCalculus3D.h |
Include |
#include "Math/TransformCalculus3D.h" |
TransformPoint overloads.
Since these are existing UE4 types, we cannot rely on the default template that calls member functions. Instead, we provide direct overloads. Specialization for FMatrix as it's member function is called something slightly different.