Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h |
Include |
#include "Math/UnrealMathVectorCommon.h" |
VectorRegister VectorAccumulateQuaternionShortestPath
(
const VectorRegister & A,
const VectorRegister & B
)
A and B are quaternions. The result is A + (|A.B| >= 0 ? 1 : -1) * B.