Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
Include |
#include "Math/UnrealMathFPU.h" |
VectorRegister VectorDot4
(
const VectorRegister & Vec1,
const VectorRegister & Vec2
)
Calculates the dot4 product of two vectors and returns a vector with the result in all 4 components. Only really efficient on Xbox 360.
d = dot4(Vec1.xyzw, Vec2.xyzw), VectorRegister( d, d, d, d )
Parameter |
Description |
---|---|
Vec1 |
1st vector |
Vec2 |
2nd vector |