Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
Include |
#include "Math/UnrealMathFPU.h" |
void VectorStoreURGB10A2N
(
const VectorRegister & Vec,
void * Ptr
)
Converts the 4 FLOATs in the vector RGB10A2, clamped to [0, 1023] and [0, 3], and stores to unaligned memory. IMPORTANT: You need to call VectorResetFloatRegisters() before using scalar FLOATs after you've used this intrinsic!
Parameter |
Description |
---|---|
Vec |
Vector containing 4 FLOATs |
Ptr |
Unaligned memory pointer to store the packed RGB10A2(4 bytes). |