Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
Include |
#include "Misc/ConfigCacheIni.h" |
Source |
/Engine/Source/Runtime/Core/Private/Misc/ConfigCacheIni.cpp |
Loads and generates a destination ini file and adds it to GConfig:
Looking on commandline for override source/dest .ini filenames
Generating the name for the engine to refer to the ini
Loading a source .ini file hierarchy
Filling out an FConfigFile
Save the generated ini
Adds the FConfigFile to GConfig
true if the final ini was created successfully.
Parameter |
Description |
---|---|
FinalIniFilename |
The output name of the generated .ini file (in Game) |
BaseIniName |
The "base" ini name, with no extension (ie, Engine, Game, etc) |
Platform |
The platform to load the .ini for (if NULL, uses current) |
bForceReload |
If true, the destination .in will be regenerated from the source, otherwise this will only process if the dest isn't in GConfig |
bRequireDefaultIni |
If true, the Default*.ini file is required to exist when generating the final ini file. |
bAllowGeneratedIniWhenCooked |
If true, the engine will attempt to load the generated/user INI file when loading cooked games |
GeneratedConfigDir |
The location where generated config files are made. |