FExtraBinaryConfigData

Callback to let code read or write specialized binary data that is generated at Stage time, for optimizing data right before final game data is being written to disk The [TMap](API\Runtime\Core\Containers\TMap) is a map of an identifier for owner of the data, and a boolean where true means the data is being generated (ie editor), and false means the data is for use (ie runtime game)

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/CoreDelegates.h

Include

#include "Misc/CoreDelegates.h"

Syntax

struct FExtraBinaryConfigData

Remarks

Callback to let code read or write specialized binary data that is generated at Stage time, for optimizing data right before final game data is being written to disk The TMap is a map of an identifier for owner of the data, and a boolean where true means the data is being generated (ie editor), and false means the data is for use (ie runtime game)

Variables

Name Description

Public variable

bool

 

bIsGenerating

If true, the callback should fill out Data/Config

Public variable

FConfigCacheIni...

 

Config

Ini config data (not necessarily GConfig)

Public variable

TMap< FString, ...

 

Data

The data that will be saved/loaded quickly

Constructors

Name Description

Public function

FExtraBinaryConfigData

(
    FConfigCacheIni& InConfig,
    bool InIsGenerating
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss