ProcessLoadedObjectsEvent

Gets a multicast delegate that is executed when any UObjects need processing after a module was loaded.

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_TwoParams< void, FName, bool >

FModuleManager::ProcessLoadedObjectsEvent

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h

Include

#include "Modules/ModuleManager.h"

Syntax

class ProcessLoadedObjectsEvent : public TBaseMulticastDelegate_TwoParams< void, FName, bool >

Remarks

Gets a multicast delegate that is executed when any UObjects need processing after a module was loaded.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss