bDidInitialize

Static: True if we've tried to initialize a profiler already

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/ProfilingDebugging/ExternalProfiler.h

Include

#include "ProfilingDebugging/ExternalProfiler.h"

Syntax

static bool bDidInitialize = false;

Remarks

Static: True if we've tried to initialize a profiler already

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss