FScopedDurationTimeLogger

Utility class for logging the duration of a scoped action (the user doesn't have to call [Start()](API\Runtime\Engine\GameFramework\EDynamicForceFeedbackAction__Typ-) and [Stop()](API\Runtime\SlateCore\Input\EUINavigationRule) manually).

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/ProfilingDebugging/ScopedTimers.h

Include

#include "ProfilingDebugging/ScopedTimers.h"

Syntax

class FScopedDurationTimeLogger

Remarks

Utility class for logging the duration of a scoped action (the user doesn't have to call Start() and Stop() manually).

Constructors

Name Description

Public function

FScopedDurationTimeLogger

(
    FString InMsg,
    FOutputDevice* InDevice
)

Destructors

Name Description

Public function

~FScopedDurationTimeLogger()

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