FScopedSwitchedCountedDurationTimer::FScopedSwitchedCountedDurationTimer
Module
|
Core
|
Header
|
/Engine/Source/Runtime/Core/Public/ProfilingDebugging/ScopedTimers.h
|
Include
|
#include "ProfilingDebugging/ScopedTimers.h"
|
FScopedSwitchedCountedDurationTimer
(
double & TimeAccumulatorIn,
int32 & CountAccumlatorIn,
bool bDoFunctionalityIn
)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.