FArchive::DetachBulkData

Detaches the passed in bulk data object from the linker.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Serialization/Archive.h

Include

#include "Serialization/Archive.h"

Syntax

virtual void DetachBulkData
(
    FUntypedBulkData * BulkData,
    bool bEnsureBulkDataIsLoaded
)

Remarks

Detaches the passed in bulk data object from the linker.

Parameters

Parameter

Description

BulkData

Bulk data object to detach

bEnsureBulkDataIsLoaded

Whether to ensure that the bulk data is loaded before detaching

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss