FMemoryReader::SetLimitSize

With this method it's possible to attach data behind some serialized data.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Serialization/MemoryReader.h

Include

#include "Serialization/MemoryReader.h"

Syntax

void SetLimitSize
(
    int64 NewLimitSize
)

Remarks

With this method it's possible to attach data behind some serialized data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss