FPlatformTypeLayoutParameters::WithCasePreservingFName

May need dedicated flag for this, if we need to support case-preserving names in non-editor builds.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h

Include

#include "Serialization/MemoryLayout.h"

Syntax

bool WithCasePreservingFName() const

Remarks

May need dedicated flag for this, if we need to support case-preserving names in non-editor builds.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss